#include "stdafx.h"
#include "MuObject.h"

using namespace Next::GameServer::Objects;

CMuObject::CMuObject()
{
	Init();
}

CMuObject::~CMuObject()
{

}

void CMuObject::Init()
{
	uIndex = 0;
	cConnected = MCTDisconnected;
	cType = None;
	bLive = false;
	uClass = 0;
	strcpy_s(szName, "");
	sX = -1;
	sY = -1;
	sTX = -1;
	sTY = -1;
	sMTX = -1;
	sMTY = -1;
	uStartX = 0;
	uStartY = 0;
	sDirection = -1;
	uMapNumber = 0;
}